PROCESSING SKETCHES
Poem
Splosion
Folding
Bloodstream
Pull
Well
Decoplanes
Colorstorm
CircleForms
CircleForms2
Polyline
Bouncelines
Maeda lines

SVG EXPERIMENTS
river of orchids
crosstown traffic
spin
penta
maeda wave port
simple motion
KeySpline tool
more to come

SVG Links
Adobe SVG Zone
KevLinDev
SVG Wiki
Sacre SVG

Amazing Stuff
Levitated
bodytag.org
Yugop
Natzke
Praystation
the remedi project

Archives
03/01/2002 - 04/01/2002
04/01/2002 - 05/01/2002
05/01/2002 - 06/01/2002
07/01/2002 - 08/01/2002
08/01/2002 - 09/01/2002
10/01/2002 - 11/01/2002
11/01/2002 - 12/01/2002
01/01/2003 - 02/01/2003
02/01/2003 - 03/01/2003
03/01/2003 - 04/01/2003
05/01/2003 - 06/01/2003
12/01/2003 - 01/01/2004
01/01/2004 - 02/01/2004
02/01/2004 - 03/01/2004
03/01/2004 - 04/01/2004
07/01/2004 - 08/01/2004
08/01/2004 - 09/01/2004
04/01/2005 - 05/01/2005
07/01/2005 - 08/01/2005
10/01/2005 - 11/01/2005
03/01/2006 - 04/01/2006
04/01/2007 - 05/01/2007
05/01/2007 - 06/01/2007
09/01/2007 - 10/01/2007
10/01/2007 - 11/01/2007
11/01/2007 - 12/01/2007
03/01/2010 - 04/01/2010

Email Me

Back from the dead, so much to say...
So, I think the time has come for AverageJackal to be brought back to life again.

As always, there are lots of topics I want to cover; for example,
Art games/toys - I've been inspired by the works of a few people in various media, and it has made me want to see what's possible with tech in its current form, as well as playing a bit with some of the more perhaps-not-quite-ready-for-prime-time-but-still-really-interesting stuff (like WebGL, WebKit's hardware-accelerated transforms). This field has so much potential and as far as I can tell, it's largely unexplored.

I think that maybe instead of going into much depth on any particular topic, I'm just going to list some of the other topics I'm hoping to touch on soonish:
  • New forms of/channels for narrative
  • Storytelling
  • Kids (and specifically, girls) and tech
  • Multitouch, multitouch, multitouch
  • Processing.js
  • Openframeworks
  • Coding conventions of successful software teams
  • Ways IDEs can help programmers understand code
  • Ways IDEs can help programmers test code
  • Cost-effective developer testing (testing code, not developers)
  • How we can make use of what's been learned from cognitive experiments to 'right-size' the task of programming (i.e., how to make programming more natural for humans)
  • Lots of GUI-specific stuff.
et cetera, et cetera.

I'm going to try to be slightly more disciplined about it than I've been in the past, so I can get to some of the topics at hand.

I'm also going to play with getting comments really working (providing, of course, that I can make this happen without too much of a burden on me to keep them spam-free).

So there you go. More to come soon!

Cheers, y'all!



posted on 3/10/2010 12:12:00 AM


Powered by Blogger