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More processing sketches on the way
Pending the resolution of a few technical issues (openGL applet deployment) to work out, I have 5 new (well, new for you) sketches to put online. All of them involve OpenGL with Processing, since I'm very much in love with the hardware-accelerated smooooothness that it enables.
More than just being eye candy, the smoothness afforded by hardware acceleration makes a whole new class of interactions feasible. For example, take the iPhone (or better yet, buy one for me); the touch-screen interaction really only works because the display is able to seem (*feel*) responsive. If the tracking of the touch inputs were slower or the display couldn't quite keep up, it would become an incredibly frustrating UI experience. As it is, however, the interface is responsive enough to make it feel like you're manipulating something that is fairly close to being real. Contrast this experience with most other touchscreen kiosks/ATMs/ticketing terminals and you'll see (*feel*) what I mean. Anyway, here are a few screenshots to whet your appetite while I work out getting these things to run correctly as applets on OS X. Failing that, I will probably force myself to learn about creating quicktime output, a la Flight 404. On the other hand, the bar has been raised considerably (thanks to Flight 404, et al) with respect to Processing and offline-rendered content. The sketches were written to be simple enough that they could be executed in real time on a fairly cheap piece of hardware. Moving to offline makes me think I'd have to up the production value if I can hang with the rest of the processing bunch. So here are a few screenshots for the sake of screenshots. ![]() ![]() ![]() ![]() n.b. - The photos in the last screenshot are not mine. posted on 9/05/2007 10:52:00 PM |